OPEN ALPHA: FREE TO PLAY

Free Post-Apocalyptic
Skirmish Wargame

Build a warband using miniatures you already own and fight your way through the ruins of Nova Eden. Thrackdown is a D6 skirmish game for typically 6–8 fighters, with alternating activations, quick battles and campaign rules that let your fighters gain experience, find new gear and carry their injuries from one game to the next.

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Free rules. Any miniatures. Everything you need to start playing.

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The Game

Every fighter matters

Thrackdown keeps warbands small and decisions immediate. Fighters activate one at a time, so every move gives your opponent a chance to respond rather than leaving them waiting through an entire turn.

Nerve means you can disrupt an enemy without simply killing them, while Momentum builds as fighters take risks and gives you more options when you need to push a plan that little bit further.

6–8
Fighters to start

Small enough to paint in a weekend and characterful enough to give every fighter a name, history and grudge.

200
Thracks to spend

Recruit a Leader, fill your Core and add Specialists or perhaps one hulking Juggernaut.

Nerve
Suppress and disrupt

Fighters flinch, panic and freeze under fire. Apply enough pressure and you can break the enemy’s plan without firing the killing shot.

Momentum
Push your luck

Bold actions build a shared pool of Momentum that can be spent on Surges, rerolls, reactions and decisive extra actions.

The Banners of Nova Eden

Choose your banner

Six major factions compete for territory, resources and influence across Nova Eden, each a loose alliance of settlements, enclaves and warbands held together by shared purpose, identity or necessity. Each offers a distinctive playstyle, faction ability, roster and approach to surviving the wasteland.

Hold the line with the Iron Pact, spread the faith of the Ashen Covenant, embrace mutation with the Splice, fight for machine freedom with the Null Protocol, perfect the blood with the Crimson Veil, or take whatever is not nailed down with the Scavver Clades.

Choose the faction your fighters serve, or reject them all and forge a banner of your own.

Full Faction Rules

All six factions in one PDF

Hold the line with the Iron Pact, lean into mutation with the Splice, or find the faction that suits how you want to play. The full PDF includes all six factions, with signature rules, Momentum Surges, fighter profiles and suggested 200-Thrack warbands.

Get the Full Faction Rules Free PDF. Sent by email.

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The World

Nova Eden

The first settlers called their new world Nova Eden. It had rich mineral deposits, fertile valleys and enough room for the colony to grow from scattered settlements into cities filled with factories, freight terminals and crowded Stacks. Colony Ships continued to arrive with settlers, equipment and news from Earth.

Then they stopped.

No warning ever came and no explanation followed. The colony carried on, but replacement parts became harder to find, old authorities lost their grip and systems that had once seemed permanent began to fail. Experiments in flesh escaped their makers. Intelligent machines followed their orders to terrible conclusions, while others decided they no longer needed human masters. One failure led into another until the civilisation the settlers had built finally came apart.

Generations later, Nova Eden is a patchwork of settlements, industrial ruins and competing powers. Markets fill abandoned stations, fortresses rise from old worker housing, and every settlement has something worth fighting over.

"I go so that we may rise"
Regent Gideon Varr, The Final Address
Nova Eden artwork coming soon
The Muster List

Get the Full Faction Rules

Take your warband beyond the Quickstart. Get the full rules for all six factions sent to your inbox, with the option to join the Muster List for new units, scenarios and rules updates.

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New to Thrackdown? Get the free Quickstart Pack instead.