Dev Update 16 Oct 2026 3 min read

v1.4.05: Warband Rating & Rules Clarifications

A campaign rating update, plus a consistency pass across the rules that needed it.

v1.4.05: Warband Rating & Rules Clarifications

Open Alpha v1.4.05 is a small update to campaign warband ratings, alongside a round of rules clarifications.

While reviewing the site, we found a handful of rules that were worded differently between the website, Warband Builder and downloadable rules. This update brings those versions back into line.

Warband rating counts XP in steps of 5

Until now, every point of XP a fighter earned increased your warband rating. That meant updating fighter ratings after almost every game, which quickly became a chore if you were tracking a campaign on paper.

From v1.4.05, XP contributes to a fighter’s rating in steps of 5. A fighter adds +5 Rating for every full 5 XP earned, matching the point at which they become eligible for an advancement.

  • A fighter on 4 XP adds 0.
  • A fighter on 7 XP adds 5.
  • A fighter on 10 XP adds 10.

Spending XP on an advancement does not reduce the fighter’s rating. If the fighter dies, their full contribution is removed from the warband as before.

The result is that ratings now change when a fighter has actually reached an advancement threshold, rather than after every point of XP. They stay a little lower and are much easier to maintain on paper.

The Warband Builder handles this automatically, including when calculating the Underdog Bonus after a battle. The printable roster sheet has also been updated with an Advances column.

Rules clarifications

None of these are intended to change how the game plays. They make sure the same rule is worded consistently everywhere it appears.

  • Snap Fire: once per round, an unactivated fighter may interrupt an enemy Move action in its line of sight and Shoot at −1 ACC from any point of that move. It uses its Shoot and 1 of its 2 actions.
  • Sidearm: may Shoot while engaged, but receives no Exposed bonus, Cover benefit or Aim benefit.
  • Crude and Hazardous: both trigger on an unmodified roll of 1.
  • Iron Pact, Chain of Command: if the last Leader is removed from play, an Oathman takes command at the start of the next activation, or a Specialist if no Oathman remains. Greenbraces and Juggernauts cannot assume command. This can happen once per battle.
  • Coordinated Fire and Disciplined Volley: both bonuses last for the current round.
  • Ashen Covenant, Martyr’s Stand: the free action may be taken even if the model has already activated this round.
  • Crimson Veil, Red Rites: each True Veil model may perform one Rite per round. Rite of Retainment triggers when any model, friend or foe, goes Out Cold within 2".
  • Scavver Clades, Field Fixer: may repair a broken or spent weapon, using the same terminology as the relevant weapon rules.
  • Junk Table: roll during Income, after XP and before Injuries.
  • Hostage Grab: you control the Hostage when one of your fighters that is not Downed is in base contact with it and no enemy fighter is.

Where to find it

The full list of changes is in the Changelog, and every free download on the Resources page has been updated.

If you requested the Full Faction Rules recently, the download link in your email will now open the latest version. Otherwise, request a fresh copy and we’ll send a new link to your inbox.

Spotted a rule that still reads two different ways? Send it through the feedback form or bring it to the Discord.

Open Alpha Rules Update Changelog Campaign
← Older post Quickstart Pack Update: Six Ready-Made Warbands Newer post → Iron Pact vs Scavver Clades: Loot & Scoot Battle Report

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