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Your one-page guide to getting started: choose a Quickstart Warband, see what you need for Loot & Scoot and know where to go next.
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Download the rules, warbands and missions you need to play, or use the Warband Builder to build your warband and track it during play.
Everything for your first game. Pick a Quickstart Warband, grab four miniatures per player and play Loot & Scoot.
Get Loot & Scoot ↓Your one-page guide to getting started: choose a Quickstart Warband, see what you need for Loot & Scoot and know where to go next.
The core rules in four pages: movement, combat, damage, Nerve and Momentum.
Print-friendly version →Six ready-to-play warbands, one for each faction. Each sheet gives you four fighters with their stats, weapons and special rules.
The game turn, actions and key rules on one page. Keep it to hand while you play.
Signature mechanics, Momentum Surges, fighter profiles and weapons for every faction, ready for when your warband moves beyond the Quickstart. Free, delivered to your inbox.
Learn Thrackdown over three battles, from a four-fighter skirmish to a full 200-Thrack warband.
Grab the salvage, don't die holding it. Four fighters a side, about 60 minutes.
Game 1 walkthrough →Drag the fixer out of the crossfire. Around 150 Thracks a side, about 90 minutes.
Game 2 walkthrough →Strip the core before the core strips you. 200 Thracks a side, about 90 minutes.
Game 3 walkthrough →Recruit your own fighters, choose their equipment and build a warband of your own.
Twenty-five common guns, blades and improvised weapons available to every warband, with their stats, Traits and costs.
Printable roster sheets for tracking your fighters, equipment, Thrack costs and experience, plus a campaign log for your battles and stash. Print as many as you need.
Build and manage a legal roster for any faction, check your Thrack total and equipment, then use the Battle Companion when the game begins.
Rules updates and errata: see the Changelog